Amanda Strikeforce
1
|
Posted - 2014.12.08 22:14:00 -
[1] - Quote
Ever since hot-fix Delta the sniper rifles have been broken do to the fact that the headshot multiplier on all rifles had been significantly increased to the same percentage (300%), and the range on certain variants had been drastically reduced. Symbioticforks recently made a lot of good points about these issues in this thread ( https://forums.dust514.com/default.aspx?g=posts&m=2503036#post2503036 ).
Here are some of the problems with the current build...
- You can OHK (one hit kill) any dropsuit in the game with a sniper starter-fitting/militia sniper rifle; this is not fair for dedicated snipers because it breaks the Meta system.
- Dedicated Snipers (who spent millions of SP, and ISK into proto sniper rifles) should not be one-hit killed by players with a starter/militia sniper rifles so easily.
- It makes dedicated snipers investment seem worthless, especially when a player (who is not even skilled into the weapon) can drop them so easily.
- There is currently no incentive to skill into advanced or prototype sniper rifles. This would explain why I always get counter-sniped by a sniper with a starter-fitting/militia sniper rifle.
- There is currently no Meta game between snipers anymore. Before Delta, you could survive the first shot from a counter-sniper, and be able to return fire (turning it into a sniper battle). Now itGÇÖs GÇ£you one shot me, I one shot you,GÇ¥ which makes it unfun snipe.
- Why would you skill into an Ishukone sniper rifle and pay more ISK when you can use a sniper starter-fitting/militia sniper rifle to get the job done?
- I would also like to bring up the Charge Sniper Rifle. According to Symbioticforks, the Charge Sniper Rifle, and even the officer variant that was named after him has been rendered obsolete do to its range nerf and clip size.
Solutions
1) Make the militia sniper rifle inferior to the advanced, and prototype sniper rifles. This would give players an incentive to skill into better rifles.
2) The militia sniper rifle should have a large scope sway after every shot, the shortest range of all the non-tactical sniper rifles and the lowest headshot multiplier.
3) Increase the range of the Charge Sniper Rifle, and the officer variant to the same range as the Ishukone Sniper Rifle.
4) Restore the clip size on the non-tactical sniper rifles back to where it was (5 rounds).
5) The headshot multiplier should be based off the tier level of the sniper rifle, like for example the officer variant (Thale's TAR-07) should have the highest headshot multiplier.
oh by the way...I'm a dude, Amanda Strikeforce is just a character I made up :)
|